Telemetry and Analytics

Telemetry is part of DartStream’s live-operations direction. It helps teams understand runtime behavior for Flutter apps, Flame games, experiments, entitlements, and support workflows.

Current State

The public product positioning includes starter telemetry for Standard and advanced telemetry/live-ops workflows for Enhanced. The app has dashboard and feature flag surfaces today; deeper telemetry workflows are still being expanded.

Planned Signals

DartStream telemetry is intended to cover:

  • player or user sessions

  • live config changes

  • feature flag exposure

  • entitlement checks

  • API usage

  • runtime errors

  • support and audit context

  • game economy or balance events

How to Use This Area

Use analytics to answer operational questions:

  • Did a runtime change affect conversion, stability, or engagement?

  • Are users hitting plan limits?

  • Which environment or project produced an issue?

  • Did a live event, rollout, or experiment behave as expected?